Journal Entry: 10/23/17
- Inspector Bask Bumblethorpe, Gnome Wizard: Jacob
- Vordaar, Dragonborn Paladin: Ryan
- Algernon, Drow Ranger: Jon
- Gimble, Gnome Druid: Josh
- Yaris, Elven Wizard: Witko
Events as recounted by The Inspector. If anyone else has anything to add, please feel free. Also, bolding has been added to notate possible avenues to explore in the future. EDITOR’S NOTE: I had to step out of this session a bunch of times for stupid work, so I might have missed a few things. Please feel free to add in whatever I’ve missed!
June 27th – We get back to camp to find a note from Angus saying that he’ll be back to Shore’s Rest on July 4th. We don’t want to wait around for a week, so we resolve to make sure we’re back by the 4th. At camp, we have a few updates. Ten Bevel, the Captain of the Guard, says they spotted a scout a few days ago on horseback. They tried to pursue, but the scout got away. So someone knows where our camp is. When they were pursuing him, he dropped a coin purse, which looked to contain new Mithril coins minted in Forsyn.
Symic, the little gnome that we rescued from Glasswater and that has some sort of crazy latent magical ability was waiting for our return as well. He asked Ten if he could stay in our barrow, but Ten said that he couldn’t because it was locked, so Symic waited for our return outside. When we arrived back he was over the moon and so glad to see us and said he hoped that we wouldn’t leave again. We told him that we would be, and he begged and pleaded to come with us, so we let him tag along.
Trailon, our head scout, didn’t return from his solo expedition yesterday, when he said that he would. His apprentice, Zarak, is worried. We go talk to Zarak, and he said that Tralion went east to the river to look for clay with a wagon. We decide that making sure he is safe is our number one priority, so we decide to rest for the night, and then head out to look for Tralion before heading to Bronzeport. While resting, I have a dream that we’re in Bronzeport and all of the buildings are locked, but in front of them is gigantic padlocks, but then I look down and see that all of us don’t have hands, we just have keys on the ends of our arms. Weird.
June 28th – We set out, and Algernon brings a flattop cart that we can use for a raft. However, he turns it into a raft before we even leave camp, so Vordaar has to drag it the whole way. Prolly poor planning, but whatever. We head out east toward the river and find the tracks from Tralion’s wagon, though we also see a second set of tracks of a small humanoid of some sort. We follow along the west bank of the river following the tracks. The wagon is easy to track, but the footprints kind of fade in and out. We camp for the night.
June 29th – Uneventful travel along the river following the tracks. As Tralion was heading north, we’re both tracking him and on the way to Bronzeport. We get to the edge of a swamp and camp there for the night.
June 30th – We continue to track Tralion’s wagon through the swamp, and in the late morning, we find the wagon, but no Tralion and no horse. There is no sign of struggle, but there are lots of tracks surrounding the wagon, like he walked around a bunch here, then they lead off to the river. We get to the river, and see it looks like Tralion was dragged across the river, and the tracks continue on the other side, one set of footprints dragging something man-sized and heavy. Then we see hoofprints, where it looks like the body was loaded onto the back of a horse and taken north. We follow these tracks all the way to Bronzeport.
We pass by the sign that says BRONZEPORT: CONDEMNED and the tracks continue towards the city. We see one of those armored statues there, and it looks like one eye socket has a yellow quartz in it, and the other one is empty. Both hands are pointed towards the large fallen bronze dragon statue in Bronzeport, and there’s an inscription that reads:
Burr’han 17:7: 7 For it is human, my brothers, that thou wouldst quarrel over and defend thine differences in belief. 8 The wise shall consider always the softer path, which I will show you when I appear: 9 above all, our swords belong to Oscos, and our souls belong to Vasho. 10 Lay thine blades, then, upon the earth, with open arms and hearts. 11 Pursue peace when peace seems furthest from reach, for it is in that place that I will hear you
We get to a temple out front of the city, and we see a bunch of hoofprints near, with some blood leading towards the city. We stop and check out the Temple of Chauntee. There’s a pool of perfectly still and clean water out front. Once Algernon touches it, we hear a click, and the door unlocks. We give it a quick look, but don’t see anything of interest, really. It does look like it’s been untouched through the sacking of Bronzeport, which we assume is because of the magic/divine lock of the pool of water out front.
We move around outside the temple, searching around, and see a shape in the distance, that we approach to find that it’s a goblin, impaled on a pair of spears and propped up with a finger pointing ENE, and two notes on him. The first, placed in the fingers of the pointing hand, reads, “First one’s free. You’re gaining enemies, but we can help. Come to Wesson if you’re wise.” The second one is in the pocket of the dead goblin, and reads, “Finish the fucking job your minions should not have been trusted with! Retrieve the bones quickly. Do not fail again. Should you find the denizens of Shore’s Rest, deal with them and we can collect on two bounties at once. The ultimate power will soon be ours; we’ll serve patrons no more. –Dorikor” From this we can extrapolate that we have some potential new allies in Wesson, which is ENE, and then that some goblins were sent to retrieve some bones that there was a bounty on, and then that there’s also a bounty on us. Nice.
We continue to look around and we hear a whisper carried over the wind that says, “is that you, Godseed?” but we kinda ignore it. We find Tralion fallen down by the water wheel, and we help him up and get a story out of him. Someone was tracking him, a dwarf, and knocked him out and brought him here. Then the dwarf and some humans fought a bunch of goblins and hobgoblins and won. Tralion snuck off during the melee, and the winners left. We don’t know who they are or why they took Tralion, but if these are the people from Wesson, we should scope it out.
Looking around more, we find a bunch of bodies of goblins and hobgoblins. For some reason all the goblins have diapers on? It looks like they all also have their brains destroyed, presumably to keep them from rising as undead. We find a bunch of horse tracks that left the area and headed ENE, assuming that’s towards Wesson, and those belong to the victors. We do also see a few Hobgoblin tracks headed NE, and Symic says that’s towards the Goblin War Camp. Also possibly worth exploring. As Tralion is pretty hurt, we decide to put him in the temple to rest, and we’ll scoop him on our way out of Bronzeport.
We head into the city, to the monastery where we last thought that Wynn, the Monk we were last chasing, was. The monastery is small, and made of black marble, and is locked, but there is one of those bowls of water out front, so Vordaar touches it and the door unlocks. Assuming this is some kind of lock that tests the intentions of those trying to enter? That must be why all of the temples in town are the only buildings left standing. We head in and see a passage scribed into the wall (image attached). We also see a rope and a bunch of footprints, and a door open on the other side of the monastery, but otherwise, nothing of interest. I go outside and blow on my warhorn again to issue a challenge, but we don’t hear a responding horn.
However, we do hear that whisper again, and so I respond, “Yes, this is the Godseed. Who are you?” It tells us to come see it in the center of the cenote, the large underground sacred lake. As we head that way, we see a huge temple to Vasho that stands high above the water, with some holes ripped in the bottom leading to what looks like crypts beneath it, and we hear sounds coming out. We make a note to investigate the sounds coming out of the bottom of the Temple of Vasho on the way out (spoiler alert: we don’t).
We row up through the lake on a pair of boats to get to the center of the cenote. Once we get there, we see a huge locked gate that spans the lake and won’t let us pass. But Algernon, in a clutch move, touches the water, and we hear that same click again, and the gates open up. We proceed to row into the darkness. The whole time, the voice is whispering to us, saying that it’s the dragon Frossay, cousin of Vasho, and it’s been waiting to meet us. As we row further and further in, it gets colder and colder, and eventually chunks of ice start to appear in front of us. We keep going through some caves, and there are more and more large chunks of ice. We see a hint of light up ahead, and hear the sound of running water, and as we approach, we see a huge waterfall that lands in a large cavern, and way up we see light from where it enters. The cavern is where the voice is trying to guide us, and tells us to come behind the waterfall. As we approach, the voice yells, “Now, my children!” and a bunch of kobolds come out of the walls and attack us.
A pitched battle ensues, with kobolds, kobolds with wings, sorcerer kobolds, and one crazy huge kobold. I get a few with a sleep spell, Symic blasts a bunch with a fireball and then passes out. Algernon manages to jump onto the icebergs floating to fight some, but the kobolds keep coming in and out of tunnels on the side of the cavern. Oh, and there was dragonbreath. The fight wouldn’t have been hard if it wasn’t for the dragonbreath coming from behind the waterfall. It would be a huge blast of cold air, but then would freeze all of the spray coming from the waterfall and shoot it at us every other round or so and just ravaged us. Vordaar goes down at one point, then again at another point, but manages to get back up a couple times. Yaris isn’t so lucky. One of the blasts takes him down, and he manages to fail all three death saves in a row, and his body is frozen solid. [Editor’s note: this was highly dramatic and insane. First character death of the campaign. Whitley ripped up the character sheet. Intense as fuck!] We take down all of the kobolds except the big boss guy, who is just beating the hell out of us, through continued blasts of dragonbreath through the waterfall. Using my last spell, as we’re almost tapped, I’m able to use Suggestion and make him our friend. He helps us get safely into the tunnels on the side of the cavern, away from the dragonbreath.
We make our way, sans Yaris, may he rest in peace, through the tunnels on the side of the cavern until we get to a ledge behind the waterfall. On this ledge, we see a bronze statue of a dragon, very similar to the armored knight statues we’ve see around, which is blasting the dragonbreath out from its mouth. We inspect it further and find two gemstones in the eyes, one yellow quartz and one red quartz. Vordaar pops these out of the sockets, and the breath stops. Then we see the loot. There is so much loot. After loading up our two boats, we manage to cart it all out, and it comes to over 2k gold for each of the four of us (not Yaris, RIP). We also find a really cool looking dagger that we think Bran would be interested in, as well as a bunch of other jewelry and trinkets, and some scrolls. Oh, and once we finishing loading all of the loot, the big boss kobold, who we’ve affectionately named Dan, looks at us, waiting for another direction, and we all murder the hell out of him.
With all of this loot, we make our way back out of the lake and through Bronzeport. We stop on the way out to check and see if the bones of Klevo that were reanimated against us last time we were here were still there, but those bones seem to have disappeared. We get to the temple where we left Tralion and rest for the night.
July 1st – The next few days we spend travelling back to Shore’s Rest, arriving the morning of the 4th in time to meet Angus.
[END OF SESSION]
NEXT STEPS (new developments on old notes in red):
- We never found the monk in Bronzeport.
- We do want to go back to Bronzeport again and investigate the crypts below the Temple of Vasho. We heard some weird noises coming from here.
- We want to go check out Wesson and see if there are friends to be found there.
- What artifacts were the Forsynians looking for here in Bronzeport?
- <s>Should we do something with the wyrmling bones? </s>They’re gone :(
- We should try to grill the elders about the history of the land, and see if there’s any lore about the Godseed, hopefully we can find out why we’ve been brought here?
- Do Angus and Taethan know the missing dragon brood? What is the full story with that? Was the dude we saw on a boat a dragon? Is the baby brother dragon still missing? Is one of the dragons missing a leg?
- For what it’s worth, we have coke that give us hallucinations and really deep advice. We think it might be fun to do a bunch of it and see what kind of crazy visions we all have.
- What’s the story with these statues? We think it has something to do with the gems in their eyes. We found a dragon one with a yellow and a red gem that spewed icy dragon breath. Then we found one that had just one yellow gem, so we should expirament with the two yellow and one red gems that we have.
- There’s some huge Anacondas in the swamp, but also people that feel their pain or something? Requires further investigation.
- There’s some crazy beast in the woods nearby Shore’s Rest, with wings and a lion’s head or something. Griffon?
- We have deeds to some homes in Forsyn, but that might be the center of power of a shitty government that uses zombie slaves.
WHAT’S NEXT, BOYS?